Hello, it’s DragonForce here!
This is my first post in the new blog of Bene Sanchez.
So, as you know, this guide is about Super Smash Bros. Brawl, a game played on the Wii. This is sort of a Rated T game but definitely a legendary classic.
Anyway, there are 38 characters in Brawl and I’m gonna give a complete guide on each of them according to the universe they belong. I’m gonna continue the guide as soon as I can.
Mario

With his familiar cap, beard, and overalls, the one, the only Mario sets foot on the Smash Bros. stage for the third time.
Mario is very easy to use and has excellent jumping ability. He has four moves…
Fireball (Standard Special) - Mario fires fireballs, each travelling a short distance and causing minor damage to the opponent. This may sound like a weak move, but actually, if used repeatedly, Fireballs can actually be annoying to the opponent.

Cape (Side Special) - Mario flips his cape, which has the ability to deflect projectiles and spin opponents in the opposite direction.
Super Jump Punch (Up Special) - Mario jumps up diagonally. If the attack strikes an opponent, coins fly out of the opponent, and the opponent receives multiple hits.

Woohoo!
F.L.U.D.D. (Down Special) - Short for Flash Liquidizer Ultra Dousing Device, F.L.U.D.D. is an item that Mario can use to spout out water on the enemies. The water does absolutely no damage to your opponents, though. It just pushes them off great distances.
Despite the move causing no damage, it is still considered a Water-type move so it deals extra knockback to Charizard (as Charizard is a Fire-type) and less knockback to Ivysaur (since Ivysaur is a Grass-type).

It does absolutely no damage...
And now for the moment you’ve been waiting for…
Mario Finale (Final Smash) - Mario unleashes a huge storm of flame to annihilate his opponents!

Mario's got the Smash Ball!

Here we go...

Kablam! Bambambambambam!
Luigi

The funny brother of Mario joins the brawl!
His moves are quite similar to Mario, them being…
Fireball (Standard Special) - The same as Mario’s Fireball, but this time the color of the fireballs he fires are green.
Green Missile (Side Special) - Luigi launches himself in the air sideways like a rocket.

Super Jump Punch (Up Special) - This move has the same effect as Mario’s Super Jump Punch. But this time, if you get in close and connect at the beginning of the move…

Hay...

..Yah!!! And Luigi sends 'em rocketing skyward!
Negative Zone (Final Smash) - Luigi creates a ‘Negative Zone’ around him and anyone who sets foot in that zone are plagued by an assortment of random annoying effects including reduced speed and attack power, greater launch distance when hit, flower growth on head, sudden sleepiness, increased likelihood of slipping, steady increase of damage, and so on…

Opponents who get trapped in Luigi's Negative Zone get plagued by a random and annoying assortment of effects!

And now it's easier for Luigi to choose which opponent he should send flying...
Bowser

From the Super Mario Bros. universe, Bowser comes in as the largest and heaviest playable character in the game. Thus, it is very difficult to KO him or to make him flinch. However, this also makes Bowser move slowly. So Bowser relies on his weight and KO ability rather than his speed.
Bowser has four special moves.
Fire Breath (Standard Special) - Bowser breathes fire out of his mouth, which gradually decreases the more you use it.

Whirling Fortress (Up Special) - Bowser spins while hiding under his shell. You take damage if you touch the shell while it’s spinning.
Flying Slam (Side Special) - Bowser claws at his opponent. If the hit connects, Bowser grabs you, leaps high, and slams you to the ground.

So first he grabs...

Then he leaps high...

Then he slams you on the ground.
Bowser Bomb (Down Special) - If Bowser is in the air while performing this, Bowser will do a butt-stomp. If on the ground, Bowser will leap high and then do the butt-stomp.

Oomph!!
But of course, these three moves are nothing compared to Bowser’s ultimate move…
Giga Bowser (Final Smash):
So first, Bowser transforms…

Bwahaha!!! Prepare for your doom!
And then turns into a huge mega epic form of Bowser!

Run for your lives!
And even if you try attacking him altogether as a group…

Could he be invincible?
But be warned though, Giga Bowser doesn’t last for long and it’s only a matter of seconds before Bowser turns back to his original form.
Captain Falcon

From the F-Zero universe, I bring you… Captain Falcon!
Captain Falcon used to be the fastest guy in the Super Smash Bros. Universe. Well, until this guy came along anyway…

You're too slow!
Yeah, so Sonic overtook his position as fastest runner but fret not! With a little practice, you can still make Captain Falcon the best character there is if you just believe!
Anyway here are his moves:
Falcon Punch (Standard Special) – The legendary Falcon Punch is actually what makes Captain Falcon famous. First, he charges his fist for a while then unleashes it at his opponent to send ‘em flying! The move really works wonders in chaotic group fights.

Aaannndd it looks like Snake is a Falcon Punch fanatic as well...
Falcon Kick (Down Special) - Captain Falcon’s Falcon Kick is a good sweeper technique. Using this move, he kicks his opponents forward in a rush of fire.
Raptor Boost (Side Special) - Captain Falcon rushes forward then performs a quick fire uppercut.
Falcon Dive (Up Special) - Captain Falcon leaps in the air and attempts to grab an airborne opponent. If he does grab the opponent, then an explosion follows, burning the opponent.
And now for the moment you’ve been waiting for…
Blue Falcon (Final Smash) - Captain Falcon calls in the Blue Falcon to bring them to some F-Zero raceway. There, he uses the Blue Falcon to send his opponents flying!

Come on, Blue Falcon!
Diddy Kong

Donkey Kong’s pal has decided to join Brawl! Basically, Diddy Kong is like a quicker, lighter, and more agile version of Donkey Kong.
Peanut Popgun (Standard Special) - Diddy takes out his, well, his gun made of wood and fires peanuts at his opponent.

Rocketbarrel Boost (Up Special) - Diddy uses his double-barreled jet engine to ‘fly’ for a short period of time. Well technically, Diddy actually just does a boosted jump, but it’s still considered flying.

I... I can fly!
However, if Diddy Kong gets attacked while riding his Rocketbarrel Blast, he’ll lose his barrels, which can sometimes go flying on their own.

Yikes! Danger, danger!
Banana Peel (Down Special) - Diddy Kong carelessly tosses a banana peel the opposite direction he’s facing. Diddy Kong can use this as a smash attack and can also pick up the bananas he drops and throw it at his opponent. Also, if another player walks, runs, or rolls over a banana peel, he or she will slip and fall.
Monkey Flip (Side Special) - Diddy leaps forward, latches on his opponent and remains there until the player presses the attack button to make Diddy deliver a single chop/smack attack. If the player attacks using the attack button, Diddy will stick out his foot and kick his opponent instead of clinging on.
Rocketbarrel Barrage (Final Smash) - In his Final Smash, Diddy uses his Rocketbarrel Blast and not one but TWO peanut popguns.

This time however, he can really fly with his Rocketbarrels as long as his Final Smash lasts.
Oh, and his peanut popguns fire way faster than they normally do.

Bang bang bang!
When the time runs out, the Rocketbarrels explode, leaving behind a few peanuts which you can use to recover damage.

Boom!
Donkey Kong

Donkey Kong returns as ruler of the jungle! He uses his weight and power-packed punches to send his opponents flying.
Giant Punch (Special Move) - Donkey Kong powers up his punch then delivers a power-packed punch to his opponent. If the player powers his punch fully before Donkey Kong delivers his punch, then the move could be an one-punch KO!

It's a one-hit KO!
Head Butt (Side Special) - Donkey Kong rams his head forward and buries his opponent, rendering the latter immobile.

Now while their buried, unleash your fully charged Giant Punch!

Spinning Kong (Up Special) - Similar to Bowser’s Whirling Fortress, Donkey Kong spins around and then punches the opponent (if the move connects).
Hand Slap (Down Special) - Donkey Kong punches the ground, creating an earth shake, sending all opponents on the ground skyward.
Konga Beat (Final Smash) - Donkey Kong beats his congo drums, creating some sort of wave that damages any opponent that touches it.

Now if you press buttons in time to the beat…

Now we're talking!
- You care when you share ;)